AI Insights · Timothy · April 2022
Top 5 Third Person Games in the US: Q1 2022 Performance
In Q1 2022, the top third-person games in the US saw varying trends in downloads, revenue, and active users, with some games experiencing significant peaks.
Throughout Q1 2022, the top five third-person games in the United States showcased diverse performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Genshin Impact: Natlan Launch experienced notable fluctuations in weekly revenue, peaking at around $7.8M in the first week of January and again at $7.2M in mid-February. Weekly downloads saw a high of approximately 147K in early January, with a general downward trend throughout the quarter. Active users remained relatively stable, starting at around 1.4M and ending the quarter slightly lower at approximately 1.3M.
Free Fire: 7th Anniversary had a strong start with weekly revenue reaching about $6.7M at the end of December. Despite some dips, the game maintained steady revenue, closing the quarter at around $4.6M. Downloads fluctuated, peaking at roughly 151K in late March. Active users saw a gradual decline from over 4.1M in late December to about 3.5M by the end of the quarter.
PUBG MOBILE showed a varied revenue trend, starting at $3.3M in late December and peaking at approximately $4.5M in the third week of March. Downloads were highest at around 201K in mid-January but saw a general decline throughout the quarter. Active users remained relatively stable, hovering around the 1.1M mark.
MARVEL Strike Force: Squad RPG saw weekly revenue peaking at about $3.4M at the end of December, with a noticeable dip to around $1.6M in early March, before ending the quarter at approximately $2.2M. Downloads were highest at around 58K in the first week of January, with a declining trend over the quarter. Active users fluctuated slightly but remained around 300K to 350K.
DRAGON BALL Z DOKKAN BATTLE had a stable revenue performance with a peak of about $3.5M at the end of December and another spike at approximately $2.5M in the last week of March. Downloads were relatively low, peaking at around 18K in late December. Active users saw minor fluctuations, starting and ending the quarter around the 240K mark.
These insights are derived from Sensor Tower data, offering a comprehensive look into the performance of these top third-person games. For more detailed insights, visit Sensor Tower.